募集職種詳細 / Job description

Game Development

Environment Artist

職務内容/Job duties ・Create high quality environment assets optimized for real-time rendering
・Collaborate with Level Designers and other artists to build out levels and environments within the engine editor
・Keep current with best practices and art creation workflows
・Partner with Technical Artists to define workflows and provide best practices documentation 
応募資格/Qualifications 【Skills and Requirements】
・Minimum 3+ years of experience creating high quality environment art for games/film
・Expertise with standard 2D and 3D applications (Photoshop, Substance Painter, Maya, ZBrush)
・In depth knowledge of modeling for game ready assets and optimization techniques
・Strong knowledge of PBR material and texture workflows
・Self-motivated, team-player with good communication skills
・Ability to create high-quality photorealistic game ready environment assets
・Able to adapt to new workflows, techniques and learn new art creation packages

【Preferred Skills】
・5+ years of experience creating high quality environment art for games/film
・Japanese language proficiency or willingness to learn
・Experience with Substance Designer
・Experience with procedural/parametric generation tools and workflows
・Knowledge of Capcom franchises 
待遇/Salary & Benefits ■Labor System / Working Hours
 Fixed Overtime Pay System(Standard working hours: 9:30-18:00)
 *Fixed overtime allowance (30 hours/month)
 *Overtime allowance will be paid separately if overtime work exceeds 30 hours.

■Compensation
 Determined based on experience and skills.

■Holidays
 ・Sunday
 ・Saturday
 ・National Holidays
 ・New Year's holidays (Dec 29 - Jan 3)
 ・Annual Paid Leave
 ・Refreshment leave

■Benefits
 We provide a comprehensive health and benefits package, as well as a fun and exciting work environment.  
勤務地/Location Osaka