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Game Development
Level Designer
職務内容/Job duties |
・Partner with the Creative and Art Directors to design levels to enhance the overall gameplay experience
・Design levels and layout gameplay related elements to match the Creative and Art Director's vision
・Prototype level layouts in the game engine, ensuring the playability of the level
・Play test and iterate on level designs to refine the player experience
・Write design documentation and communicate level designs and prototypes to other disciplines
・Collaborate with designers, artists and engineers to bring the level environments and interactive elements to life
・Partner with Engineers and Technical Artists to improve workflows |
応募資格/Qualifications |
【Skills and Requirements】
・Minimum 3+ years level design experience
・In depth understanding of level design and gameplay theory and practices
・Experience using modern game editors to layout levels and design gameplay scenarios
・Ability to run play tests, collect and act upon feedback
・Self-motivated team-player with great communication skills
・Passion for making and playing games
【Preferred Skills】
・5+ years of level design experience
・Working knowledge of 2D and 3D art packages
・Proficiency with scripting languages
・Japanese language proficiency or willingness to learn
・Knowledge of Capcom franchises |
待遇/Salary & Benefits |
■Labor System / Working Hours
Fixed Overtime Pay System(Standard working hours: 9:30-18:00)
*Fixed overtime allowance (30 hours/month)
*Overtime allowance will be paid separately if overtime work exceeds 30 hours.
■Compensation
Determined based on experience and skills.
■Holidays
・Sunday
・Saturday
・National Holidays
・New Year's holidays (Dec 29 - Jan 3)
・Annual Paid Leave
・Refreshment leave
■Benefits
We provide a comprehensive health and benefits package, as well as a fun and exciting work environment. |
勤務地/Location |
Osaka |
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