募集職種詳細 / Job description

Game Development

Lighting Artist

職務内容/Job duties ・Partner with the Creative and Art Directors to develop a compelling lighting look in service of the game design
・Create in-game and cinematic lighting scenarios to match the visual targets defined by the Art Direction
・Partner with Technical Artists to prototype new lighting workflows and technologies
・Place and tune lighting and atmosphere related FX such as god rays and fog
・Author post effects including exposure, bloom, tone mapping, and color grading
・Partner with Engineers and Technical Artists to improve workflows 
応募資格/Qualifications 【Skills and Requirements】
・Minimum of 3+ years of lighting production experience for game/film
・In depth understanding of CG lighting technology and techniques
・Experience working with physically based lighting systems
・Strong understanding of physical materials and their interaction with light
・Expert knowledge of lighting theory including color space, exposure, man-made vs natural light, etc.
・Excellent understanding of color and color theory
・Strong understanding of composition and cinematography
・Self-motivated with good communication skills
・Strong lighting portfolio

【Preferred Skills】
・5+ years of lighting production experience for game/film
・Japanese language proficiency or willingness to learn
・Strong understanding of PBR model/texture creation techniques and workflows
・Knowledge of Capcom franchises. 
待遇/Salary & Benefits ■Labor System / Working Hours
 Fixed Overtime Pay System(Standard working hours: 9:30-18:00)
 *Fixed overtime allowance (30 hours/month)
 *Overtime allowance will be paid separately if overtime work exceeds 30 hours.

■Compensation
 Determined based on experience and skills.

■Holidays
 ・Sunday
 ・Saturday
 ・National Holidays
 ・New Year's holidays (Dec 29 - Jan 3)
 ・Annual Paid Leave
 ・Refreshment leave

■Benefits
 We provide a comprehensive health and benefits package, as well as a fun and exciting work environment.  
勤務地/Location Osaka