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Game Development
Technical Animator
職務内容/Job duties |
・Partner with Animators and Engineers to deliver high quality animation performances in game
・Create and maintain animation pipeline tools and workflows
・Identify potential animation or workflow issues and collaborate with other team members to provide solutions
・Research new technologies/techniques and prototype new animation workflows
・Setup and maintain state machines and animation behavior trees in the in-house Engine |
応募資格/Qualifications |
【Skills and Requirements】
・Minimum of 3+ years animation production experience for games
・Self-motivated team-player with great communication skills
・Strong troubleshooting and problem solving skills
・General experience with animation packages such as Maya/Motion Builder
・Python scripting proficiency
・Experience with state machines and in-engine animation workflows
【Preferred Skills】
・5+ years of games production experience as Technical Animator
・Japanese language proficiency or willingness to learn
・In depth knowledge of procedural animation workflows
・C# proficiency
・Knowledge of Capcom franchises |
待遇/Salary & Benefits |
■Labor System / Working Hours
Fixed Overtime Pay System(Standard working hours: 9:30-18:00)
*Fixed overtime allowance (30 hours/month)
*Overtime allowance will be paid separately if overtime work exceeds 30 hours.
■Compensation
Determined based on experience and skills.
■Holidays
・Sunday
・Saturday
・National Holidays
・New Year's holidays (Dec 29 - Jan 3)
・Annual Paid Leave
・Refreshment leave
■Benefits
We provide a comprehensive health and benefits package, as well as a fun and exciting work environment. |
勤務地/Location |
Osaka |
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